BRIDGETEK FT900 with high-speed CPU Core
Including parallel camera interface for VGA cameras
Based on the new FT32 Core, a high-performance 32-bit RISC core, the FT90X can offer a wide range of connection options. The FT90X can manage without any waiting cycles by executing commands directly from the Shadow RAM instead of from the Flash memory. At up to 100 MHz, it can achieve a performance of no less than 310 DMIPS. By using the GCC Compiler combined with the Eclipse IDE, you can use many items of 3rd party and open source software.
FT900 - "Connectivity Made Easier"
What makes the FT900 so "special"?
It offers many interfaces in "all-inclusive" form which could easily cost a fortune:
- Powerful 32-bit RISC Core with 3.1 DMIPS/MHz
- One parallel camera interface for VGA cameras
- One Ethernet interface with integrated PHY!
- High-Speed USB Host and Device with 480 MBit/s. The interface can also monitor the USB charging.
- Two CAN interfaces
- SD card interface (2.0)
- With its 256 KByte Shadow RAM, the FT900 can execute its program code without wait cycles and is therefore very fast. The 100 MHz clock facilitates this.
- 64 KByte of RAM is available for data
- I2S Master/Slave Interface (24.57 / 22.57 MHz) for high-quality audio output
- 100QFN, 100LQFP, 76QFN and 80LQFP
- 10-bit ADCs and 10-bit DACs
- FTDI MM900EV incl. 1-wire debugger and optional front or rear camera
- C compiler and debugger interface from GNU (Eclipse)
BRIDGETEK EVE - Embedded Video Engine
The EVE graphics chip combines 3 functions in a small 7 x 7 mm housing: Display control, touch evaluation and sound output/audio output. It can control 18-bit colours as an FT810/811, and 24-bit colours as an FT812/FT813.
- Simple programming
- Graphical operation for customer applications implemented quickly
- Simple change-over from LCD to TFT
- Shorter development times
- Works with every microcontroller (QSPI/SPI/I2C)
- Reduces system costs by 40 - 60 %
It goes without saying that you can also use modern 32-bit microcontrollers to control displays. However, you require a lot of memory, a large number of pins and a high level of computing power. With EVE, you can conjure up extremely good graphics , on the full-colour TFT display of your application even with a small and "weak" 8-bit MCU. The EVE chip SUPPORTs the direct integration of space-saving JPG fi les. Theoretically, the EVE2 SUPPORTs up to 2048 x 2048 pixels and a pixel clock of 30 MHz. This allows simple control of all typical displays up to 10.1" (25.65 cm).
The EVE graphic controllers can be programmed independently of the development environments, as they are controlled via QSPI/SPI or I2C. The free EVE Screen Editor, by means of which you can easily edit the screen, is available for this purpose. EVE transposes the drawn image to your display via the subsequently generated code.